Fbo ^3.5.0 
An FBO (or Frame Buffer Object) is generally used to render to a texture. This is useful for post-processing effects like blurring, or for rendering to a texture that will be used as a texture in a later draw call.
Cientos provides an <Fbo /> component make it easy to use FBOs in your application.
Usage 
vue
<script setup lang="ts">
import { Fbo, OrbitControls } from '@tresjs/cientos'
import { TresCanvas, useRenderLoop } from '@tresjs/core'
import { ACESFilmicToneMapping, SRGBColorSpace } from 'three'
import { nextTick, onMounted, ref, shallowReactive, shallowRef } from 'vue'
const gl = {
  clearColor: '#82DBC5',
  shadows: true,
  alpha: false,
  outputColorSpace: SRGBColorSpace,
  toneMapping: ACESFilmicToneMapping,
}
const fboRef = ref(null)
const torusRef = shallowRef(null)
const capsuleRef = shallowRef(null)
const { onLoop } = useRenderLoop()
const state = shallowReactive({
  depth: false,
  settings: {
    samples: 1,
  },
})
onMounted(async () => {
  await nextTick()
  onLoop(({ elapsed }) => {
    torusRef.value.rotation.x = elapsed * 0.745
    torusRef.value.rotation.y = elapsed * 0.361
    capsuleRef.value.rotation.x = elapsed * 0.471
    capsuleRef.value.rotation.z = elapsed * 0.632
  })
})
</script>
<template>
  <TresCanvas v-bind="gl">
    <TresPerspectiveCamera :position="[0, 0.5, 5]" />
    <OrbitControls />
    <TresGridHelper :args="[10, 10]" />
    <Fbo
      ref="fboRef"
      v-bind="state"
    />
    <TresMesh>
      <TresBoxGeometry :args="[1, 1, 1]" />
      <TresMeshBasicMaterial
        :color="0xFFFFFF"
        :map="fboRef?.instance.texture ?? null"
      />
    </TresMesh>
    <TresMesh
      ref="torusRef"
      :position="[3, 0, 0]"
    >
      <TresTorusGeometry :args="[1, 0.5, 16, 100]" />
      <TresMeshNormalMaterial />
    </TresMesh>
    <TresMesh
      ref="capsuleRef"
      :position="[-2, 0, 0]"
    >
      <TresCapsuleGeometry :args="[0.4, 1, 4, 8]" />
      <TresMeshNormalMaterial />
    </TresMesh>
  </TresCanvas>
</template>Props 
| Prop | Description | Default | 
|---|---|---|
width | number - The width of the FBO. | Width of the canvas | 
height | number - the height of the FBO | Height of the canvas | 
depth | boolean - Whether or not the FBO should render the depth to a depthTexture. | false | 
settings | WebGLRenderTargetOptions - Every other configuration property for the WebGLRenderTarget class | {} | 
autoRender | boolean - Whether to automatically render the FBO on the default scene. | true |