Using GLTFModel 
The GLTFModel component is a wrapper around useGLTF composable and accepts the same options as props.
Usage 
vue
<script setup lang="ts">
import { GLTFModel, OrbitControls } from '@tresjs/cientos'
import { TresCanvas } from '@tresjs/core'
</script>
<template>
  <TresCanvas clear-color="#F78B3D">
    <TresPerspectiveCamera :position="[3, 2, 5]" />
    <OrbitControls />
    <Suspense>
      <GLTFModel path="https://raw.githubusercontent.com/Tresjs/assets/main/models/gltf/blender-cube.glb" />
    </Suspense>
    <TresDirectionalLight
      :intensity="2"
      :position="[3, 3, 3]"
    />
    <TresAmbientLight :intensity="1" />
  </TresCanvas>
</template>Model reference 
You can access the model reference by passing a ref to the model prop and then using to get the object.
vue
<script setup lang="ts">
import { GLTFModel, OrbitControls } from '@tresjs/cientos'
const modelRef = shallowRef<THREE.Object3D>()
watch(modelRef, (model) => {
  // Do something with the model
  model.position.set(0, 0, 0)
})
</script>Props 
| Prop | Description | Default | 
|---|---|---|
path | Path to the model file. | undefined | 
draco | Enable Draco compression for the model. | false | 
decoderPath | Path to a local Draco decoder. | undefined | 
castShadow | Apply cast-shadow to all meshes inside your model. | false | 
receiveShadow | Apply receive-shadow to all meshes inside your model. | false |