Environment 
Is a component abstraction that automatically sets up a global cubemap, which affects the default scene.environment, and optionally scene.background,
It uses the composable useEnvironment under the hood to load the cubemap.
Usage 
vue
<Suspense>
  <Environment
    :files="[
      '/px.jpg',
      '/nx.jpg',
      '/py.jpg',
      '/ny.jpg',
      '/pz.jpg',
      '/nz.jpg'
  ]"
  />
</Suspense>You can also pass the .hdr file directly:
vue
<Suspense>
   <Environment files="/sunset.hdr" />
</Suspense>
Texture reference 
You can access the model reference by pasing a ref to the <Environment /> prop and then using the method getTexture() to get the object.
vue
<script setup lang="ts">
import { Environment } from '@tresjs/cientos'
const environmentRef = shallowRef()
watch(environmentRef, texture => {
  console.log(texture)
})
</script>
<template>
  <Environment ref="environmentRef" />
  <TresMesh>
    <TresSphereGeometry />
    <TresMeshStandardMaterial :env-map="envMap" />
  </TresMesh>
</template>Presets 
You can use one of the available presets by passing the preset prop:
html
<Environment preset="city" />Lightformer 
You can incorporate Lightformer into the environment just like a slot.
html
<script setup>
  import { Enviroment, LightFormer } from '@tres/cientos'
</script>
<template>
  <Environment>
    <Lightformer :intensity="0.75" :position="[0, 5, -9]" />
    <Lightformer from="ring" :rotation-y="-Math.PI / 2" :scale="[10, 10, 1]" />
  </Environment>
</template>Props for Lightformer 
Lightformer inherits from mesh, and its extension parameters include:
| Prop | Description | Default | 
|---|---|---|
from | 'circle' , 'ring' , 'rect' , any:other Mesh.The type of Lightformer | rect | 
intensity | number : the intensity of the light. | 1 | 
color | the color of the light. | 0xffffff | 
args | the arguments of the Geometry | When using other geometries, set the corresponding arguments. | 
Props 
| Prop | Description | Default | 
|---|---|---|
files | Array of 6 urls to images, one for each side of the CubeTexture. or and HDR | undefined | 
path | Path to the environment map files. | undefined | 
encoding | Encoding of the environment map. | SRGBColorSpace for an array of files and LinearEncoding for a single texture | 
background | If true, the environment map will be used as the scene background. | false | 
blur | Blur factor between 0 and 1. (only works with three 0.146 and up) | 0 | 
preset | Preset environment map. | undefined | 
resolution | The resolution of the WebGLCubeRenderTarget. | 256 | 
near | The near of the CubeCamera. | 1 | 
far | The far of the CubeCamera. | 1000 | 
frames | The frames of the cubeCamera.update. | Infinity |