Line2 
The cientos package provides a <Line2 /> component for creating 3-D lines. It wraps Three.js's Line2.
Usage 
vue
<script setup lang="ts">
import { Line2, OrbitControls } from '@tresjs/cientos'
import { TresCanvas } from '@tresjs/core'
</script>
<template>
  <TresCanvas v-bind="{ clearColor: '#4f4f4f' }">
    <Line2
      :points="[[-0.5, 0, 0], [0.5, 0, 0], [0, 0.8660, 0], [-0.5, 0, 0]]"
      :line-width="10"
      color="#82dbc5"
    />
    <TresGridHelper />
    <OrbitControls />
  </TresCanvas>
</template>Props 
| Prop | Type | Description | Default | 
|---|---|---|---|
| points | See below | Points representing the line | |
| vertexColors | TresColor[] | Vertex colors, if using | null | 
| color | TresColor | Color for the line – multiplies vertex colors | 'white' | 
| lineWidth | number | Width of the line – in world units with size attenuation, pixels otherwise | 1 | 
| worldUnits | boolean | Whether the line width is in world units or pixels | false | 
| alphaToCoverage | boolean | Enables alpha to coverage. Can only be used with MSAA-enabled contexts (meaning when the renderer was created with antialias parameter set to true). | false | 
| dashed | boolean | Whether the line is dashed | false | 
| dashSize | number | Dash size | 1 | 
| gapSize | number | Gap size in dashed line | 1 | 
| dashScale | number | Scale of the dashes/gaps | 1 | 
| dashOffset | number | Dash offset | 0 | 
Points 
The points prop has the following type:
Array<Vector3 | Vector2 | [number, number, number] | [number, number] | number>
The passed array is converted to Array<number> – i.e., a series of x, y, z vertex coordinates. This is done array entry by array entry, as follows:
| Entry type | Interpretation | 
|---|---|
Vector3 | Insert the vector's x, y, z into the result array | 
| Insert the array values into the result array | |
Vector2 | Insert the vector's x, y, then 0 into the result array | 
[number, number] | Insert the array values, then 0 into the result array | 
number | Insert the number into the result array | 
WARNING
If you pass "bare" numbers in the points array, ensure that you pass "triplets" – groups of three numbers. Otherwise, you'll corrupt the coordinates that follow.
vue
//        ✅     ❌     ✅
:points="[[1,1], 2, 2, [3,3]]"
// result: (1,1,0) (2,2,3) (3,0,❌)vue
//        ✅     ✅        ✅
:points="[[1,1], 2, 2, 0, [3,3]]"
// result: (1,1,0) (2,2,0) (3,3,0)The component, like Three.js, will not keep you from shooting yourself in the foot.