Stars 
<Stars /> is a component that renders a stars in the sky of your scene. It is an abstraction that use Points, PointsMaterial and BufferGeometry to create a beautiful stars effect
Usage 
You can use <Stars /> component without passing any props,
vue
<template>
  <TresCanvas>
    ...
    <Stars />
    ...
  </TresCanvas>
</template>But still if you want you can tweak the props to find the best setup for you.
vue
<script setup lang="ts">
import { OrbitControls, Stars } from '@tresjs/cientos'
import { TresCanvas, useRenderLoop } from '@tresjs/core'
import { shallowRef } from 'vue'
const yRotation = shallowRef(0)
useRenderLoop().onLoop(({ delta }) => {
  yRotation.value += 0.02 * delta
})
</script>
<template>
  <TresCanvas clear-color="#333">
    <TresPerspectiveCamera :position="[0, 2, 5]" />
    <Stars
      :rotation="[0, yRotation, 0]"
      :radius="50"
      :depth="50"
      :count="5000"
      :size="0.3"
      :size-attenuation="true"
    />
    <TresGridHelper :args="[4, 4]" />
    <OrbitControls />
  </TresCanvas>
</template>Notice that you can pass a texture as an alphaMap to personalize the star shape
vue
<template>
  <TresCanvas>
    ...
    <Stars
      :radius="50"
      :depth="20"
      :count="3000"
      :alpha-map="alphaMap"
    />
    ...
  </TresCanvas>
</template>Props 
| Prop | Description | Default | 
|---|---|---|
| size | The size of the stars | 0.1 | 
| sizeAttenuation | keep the same size regardless distance. | true | 
| transparent | show transparency on the stars texture | true | 
| alphaTest | enables the WebGL to know when not to render the pixeltext. | 0.01 | 
| alphaMap | texture of the stars | null | 
| count | number of stars | 5000 | 
| depth | depth of star's shape | 50 | 
| radius | Radius of star's shape | 100 |