KeyboardControls 
KeyboardControls is a special type of controller that allows you to move through the scene using your keyboard, is based on the Unreal Engine Controls.
INFO
📝 KeyboardControls uses PointerLockControls under the hood, meaning you can use all the props from <PointerLockControls /> as well as it events.
Usage 
You can use the ASDW or the arrows keys to move and your mouse to explore your scene.
vue
<script setup lang="ts">
import { TresCanvas } from '@tresjs/core'
import { KeyboardControls, Box } from '@tresjs/cientos'
</script>
<template>
  <TresCanvas>
    <TresPerspectiveCamera />
    <Box :position-y="0.5" />
    <KeyboardControls />
    <TresGridHelper />
  </TresCanvas>
</template>WARNING
Is really important that the Perspective camera is set first in the canvas. Otherwise might break.
Props 
| Prop | Description | Default | 
|---|---|---|
| moveSpeed | Speed movement. | 0.2 | 
| makeDefault | If true, the controls will be set as the default controls for the scene. | true | 
| camera | The camera to control. | undefined | 
| domElement | The dom element to listen to. | undefined | 
| selector | Accept an id element as string, if it is set, the new element will be used as the trigger | undefined | 
Events 
vue
<KeyboardControls @change="onChange" @is-lock="(state) => isActive(state)" />| Event | Description | 
|---|---|
| isLock | Return true if "lock", false if "unlock" events are trigger. | 
| change | Dispatched when the control changes. |