Sampler ^3.7.0 
Declarative abstraction around MeshSurfaceSampler & InstancedMesh. It samples points from the passed mesh and transforms an InstancedMesh's matrix to distribute instances on the points.
Usage 
Experience.vue
vue
<script setup lang="ts">
import { OrbitControls, Sampler } from '@tresjs/cientos'
import { TresCanvas } from '@tresjs/core'
</script>
<template>
  <TresCanvas clear-color="#82DBC5">
    <TresPerspectiveCamera :position="[0, 0.5, 5]" />
    <OrbitControls />
    <Sampler :count="50">
      <TresMesh>
        <TresTorusGeometry />
      </TresMesh>
 
      <TresInstancedMesh :args="[null!, null!, 1000]">
        <TresBoxGeometry :args="[0.1, 0.1, 0.1]" />
        <TresMeshNormalMaterial />
      </TresInstancedMesh>
    </Sampler>
    <TresGridHelper :args="[10, 10]" />
  </TresCanvas>
</template>Props 
| Props | Description | 
|---|---|
| mesh | Mesh Surface mesh from which to sample | 
| count | Number Number of samples | 
| instanceMesh | InstanceMesh InstanceMesh to scatter | 
| weight | String A vertex attribute to be used as a weight when sampling | 
| transform | Function A function that can be used as a custom sampling |